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Hits Since 05/03/05
Created by: Bryan Stitt

Rule Changes

Under Construction

Critical Hits and Fumbles


Critical Hits

CRITICAL + FUMBLE
  • Half Damage Rolled

  • CRITICAL + MISS
  • Damage Rolled

  • CRITICAL + HIT
  • Damage x Multiplier

  • CRITICAL + CRITICAL
  • Max Damage x Multiplier

  • CRITICAL + CRITICAL + CRITICAL
  • Instant Kill *
  • Fumbles

    FUMBLE + CRITICAL
  • Re-Roll Attack

  • FUMBLE + HIT
  • Attack of Opportunity

  • FUMBLE + MISS
  • Attack of Opportunity
  • Roll 1d4
    1. 1) Fall (1d8 Direction)
      2) Lose Weapon (1d8 Direction 1d20 feet)
      3) Jam / Stick Weapon (1d8 Direction) (Strength DC 20 + Damage Dealt)
      4) Hit Random Target (1d8) **

    FUMBLE + FUMBLE
  • Attack of Opportunity
  • Roll 1d4
    1. 1) Fall (1d8 direction) Prone for Additional Round
      2) Break Weapon ***
      3) Jam / Stick Weapon (1d8 Direction) (Strength DC 20 + Damage Dealt x Multiplier)
      4) Hit Yourself (Damage x Multiplier)

    FUMBLE + FUMBLE +FUMBLE
  • Attack of Opportunity
  • Hit Yourself (Max Damage x Multiplier)
  • * PC get a Fortitude Save (DC 15+Damage Rolled) to only take Max Damage x Multiplier.
    ** Random Target: If no target occupies square apply Jam / Stick weapon.
    *** Break Weapon: If weapon is magical apply Jam / Stick weapon.