Hits Since 05/03/05
Created by:
Bryan Stitt
|
Rule Changes
Under Construction
Critical Hits
CRITICAL + FUMBLE
Half Damage Rolled
CRITICAL + MISS
Damage Rolled
CRITICAL + HIT
Damage x Multiplier
CRITICAL + CRITICAL
Max Damage x Multiplier
CRITICAL + CRITICAL + CRITICAL
Instant Kill *
Fumbles
FUMBLE + CRITICAL
Re-Roll Attack
FUMBLE + HIT
Attack of Opportunity
FUMBLE + MISS
Attack of Opportunity
Roll 1d4
1) Fall (1d8 Direction)
2) Lose Weapon (1d8 Direction 1d20 feet)
3) Jam / Stick Weapon (1d8 Direction) (Strength DC 20 + Damage Dealt)
4) Hit Random Target (1d8) **
FUMBLE + FUMBLE
Attack of Opportunity
Roll 1d4
1) Fall (1d8 direction) Prone for Additional Round
2) Break Weapon ***
3) Jam / Stick Weapon (1d8 Direction) (Strength DC 20 + Damage Dealt x Multiplier)
4) Hit Yourself (Damage x Multiplier)
FUMBLE + FUMBLE +FUMBLE
Attack of Opportunity
Hit Yourself (Max Damage x Multiplier)
* PC get a Fortitude Save (DC 15+Damage Rolled) to only take Max Damage x Multiplier.
** Random Target: If no target occupies square apply Jam / Stick weapon.
*** Break Weapon: If weapon is magical apply Jam / Stick weapon. |